I played Metro 2033 to completion for the first time about a
year ago. It had been on my radar (and
my Steam list) for quite some time and I finally got around to actually playing
it. I’d heard so many great things about
it and was very excited to play it.
It didn’t quite grab me in the way I wanted. The voice acting was laughably bad in
spots. Character models have some of the
deadest eyes I have ever seen. The
shooting was stiff and didn’t give me the control I wanted during intense
moments.
By the time I reached the end, I wasn’t having much
fun. I even downloaded a FAQ to help me
power through the last few levels in peace.
Quickly, I moved to the next game, not really thinking about the
experience I just had. There were more
games in my backlog to “slog” through.
Recently, I had an itch to play the game again. Part of me still wanted that experience I was
expecting the first time through. I
decided to try a few things to hopefully strengthen the game. One of these things was changing the spoken
dialogue to Russian. The game is based
off a Russian book and takes place in a post-apocalyptic Russia. What better way to make the game more
immersive?
I also decided to play the game on a harder difficulty. I don’t play many games on Hard, mostly
because I have too many games to play through.
Also, I hate hard difficulties that simply make enemies crazy accurate
or able to absorb entire clips without going down. A few things about the Ranger Hardcore
difficulty intrigued me enough to give it a shot.
First, bullets are actually powerful. On Ranger Hardcore in Metro 2033, one bullet
will often do the job, both for you and for baddies. Enemies are a bit bullet-spongy on the Normal
difficulty and this was a very welcome change.
Scavenging is a huge part of Metro 2033, as you need to find
ammo and filters (for your gas mask) to survive. These items are made much scarcer, giving the
player an even greater need to scavenge or risk running out of supplies at a
very inopportune time.
The final change to the game is a simple one – no HUD. This means no crosshairs and no way to tell
how much ammo you have, unless you are visiting a shop. Luckily, your timer for how much air you have
left on the surface still exists but only because it isn’t part of the HUD (it’s
represented by a watch on your wrist).
The results of my replay?
Suddenly, I understood the people who absolutely loved the game. The world that seemed absolutely silly
(mostly due to that terrible English voice acting) felt much more intense. Something about Russian voices just fits the
setting perfectly.
I felt like I had to work to survive in this world. I tensely snuck around enemy camps that I
wouldn’t have a chance taking head-on.
When I did have to engage, every shot needed to count or I risked going
down. I even got into the habit of
counting out how many shots I had fired, so I wouldn’t have to reload at an
inopportune time.
I was torn between desperately trying to get off the
hazardous surface and wanting to comb the ruins for any amount of ammo or
filters I could find. Several times I
found myself dashing between alcoves in search of filters, gasping as the
poisonous air tore at my lungs. These
are some of the most heart-pounding moments I’ve ever had in a game.
For anyone who skipped Metro 2033, I highly recommend you go
back and check it out. It still has its
problems (stiff controls and some very odd audio-mixing) but those are easily
overlooked for one of the best post-apocalyptic video game experiences to date.

