
10. Dark Souls
No other game this year beat my ass so hard. This is a game that doesn't give you any idea on what to do or how to do it and lets you figure it out instead. While some think this is just poor game design masquerading as a hard game, I couldn't disagree more.

9. Gears of War 3
This is the penultimate Gears of War game. Everyone was surprised when Gears 3 was pushed back, wondering if the game was in trouble. Epic didn't need the time to finish the game; they instead used the delay to make the game EVEN BETTER. The campaign is fast and fun, wrapping up (almost) every plot thread in the universe. Co-op campaign supports 4 players online and is a blast. Horde mode with five people is chaotic and a blast. Even the multiplayer is much improved with dedicated servers to aid in getting rid of cheaters. The perfect Gears package.

8. Bastion
Bastion caught my eye immediately. Or rather my ear. Hearing the narration as you play and seeing the world form up around you as you prod further and further from the safety of the Bastion was unlike anything I had ever seen. The story isn't just dumped into your lap but revealed through the narrator's observations at certain items or locations and somehow builds into one of the most interesting gaming worlds I have ever seen. And that music! One of the best soundtracks of the year.

7. Dead Space 2
Who would have thought that a game coming out so early in the year would be one of the best? Well, everyone after last year's Mass Effect 2, I suppose. EA manages to do it again with a very smart sequel to Dead Space. The action is ratcheted up into high gear and the controls evolve to do the same. Everything feels quicker from the movement to the reloading (while running!) and the game never takes a break. Add in more of the unbelievably cool in-world UI and a world dripping with eerie atmosphere and you have the best survival-horror game in years.

6. The Witcher 2: Assassins of Kings
I wasn't the biggest fan of The Witcher. While the story and characters were mature in a way I had rarely seen in anything let alone video games, the combat was simply boring. The Witcher 2 changed that by adding a fairly by-the-books hack-and-slash combat system but it has enough unique things like the Witcher's signs and potions to make it fun.
Every inch of the world is vibrant and lifelike making it one of the most well-realized game worlds I have ever seen. The mature themes come back in droves and it manages to be much less childish about the sex. The biggest thing was the choices you made and the very real impact you had on the game's story. You would skip whole areas if you chose one way or the other. That's dedication.

5. The Elder Scrolls V: Skyrim
I love this style of game. I spent way too many hours in Oblivion, Fallout 3, and Fallout: New Vegas but enjoyed every minute of them. Skyrim gave me another world to explore while also fixing many of the issues that Bethesda's old engine had. There is so much to do in this game that it is mind-boggling. Sure, some repetition starts to set in from cave to cave but the variety of locations is astounding. The highs weren't quite as high as past games in the series but it instead manages to stay in the middle most of the time, a trick that very few games can pull off.

4. Batman: Arkham City
Batman: Arkham Asylum might just be one of my favorite games of all time. I have beaten around ten times now and go back every six months or so to play it all over again. I didn't hope that Arkham City would be better but I hoped it would at least be worth my time. It certainly was.
While the open world doesn't work quite as well as I had hoped, the improvements made to the combat are what do it for me. This is the perfect brawling combat system and I dare you to challenge me on that. Rewarding timing and keen observation over button mashing, I can't ever get enough of the combat. Arkham City adds numerous options giving me even more ways to smash skulls. The ending of the game also impressed me, having some finality (for a comic book story) and surprise I wasn't expecting.

3. Deus Ex: Human Revolution
I hadn't played the first Deus Ex until this game was about to come out. I had no PC to play the game when it was new. When I went back to play it, the game showed its age to me. I could see the brilliance but I felt left out in the worship because I didn't have the nostalgia. I felt really bummed until Human Revolution came out and gave me the next best thing: my own Deus Ex experience.
This game was at the top of my list when I started writing it, if that tells you anything. The steampunk world, the do-what-you-want style of gameplay, and the sprinkling of story in the e-mails and e-book of the world was unlike anything I had ever seen before. The game is so much about choice that I've seen some people who miss entire pieces of the story's universe because they didn't hack more computers to get the story.
Of course, the flip side of that is the awful boss fights, which pushed this down on my list (probably should have been farther, but what the hell). I hated the boss fights so much the first time with my stealthy character. For a game about choice, you are given only one option with the bosses - fight. If your character is specced in a bad way, you might not be able to get through them, which is horrible design. It is the one flaw in an otherwise perfect game.

2. Saints Row the Third
I frequent Giant Bomb as I love the staff there. For weeks on their podcasts, they told everyone in the room that hadn't played the game one thing - "You should really play Saints Row the Third." I squirmed every time I heard this or heard about a crazy thing the game did, aching to play it. I had to wait until Christmas to finally get my hands on it and the wait was absolutely worth it.
This is the game on my list that I played nearest to the end of the year so I really had to think about it. Was this really that good? The answer is definitely yes. Tight third-person shooting coupled with the craziest story and characters I have ever seen in a video game made this an unmatched experience. There are so many thing I could say about the game that I don't want to, for fear of spoiling something.
That is the one thing about this game that kept it from the top spot. Since I keep on top of games so much, I heard a lot about Saints Row the Third before I played it and had quite a few things spoiled. It's unfortunate because I know that those twists would have blown my fucking mind if I had gotten their unspoiled. That's why I'm going to tell you to play this game without telling you why. Just trust me - it'll be better that way.

1. Portal 2
I was in the boat of skeptics for this game. I doubted it would be horrible but I knew it just couldn't measure up to the first game. Valve showed me the error of my ways and gave me a package that was better both in puzzles and story.
The single player campaign is super sharp and introduces enough new puzzle mechanics to excite players of the first game. During the campaign, you are treated to two of the best new characters of the year - Wheatley and Cave Johnson. Their lines (and delivery of those lines) is some of the finest voice acting I have ever heard. Plenty of twists and surprises are along the way and the ending is just...damn.
Valve also added a co-op mode, something I was also very skeptical about. Play Portal with someone else? Blah. I convinced a friend to try it with me anyways. Six hours later, we had finished it and were salivating for more. The puzzles are even better with two players and while the necessity for communication is a bit annoying, the gameplay is more than worth it.
Valve really nailed the perfect package. I had finished the game entirely within a week and desperately wanted more. It is rare for me to finish a game and want that next hit so quickly but Portal 2 managed to do it in a way that felt familiar and shiny new at the same time.










